Now about getting Rogue Squadron to even post the main menu. It's not perfect unfortunately, however I made some serious progress. When Leon inspects the first zombie and the trucker gets bit you can only hear BGM, not the dialog. In-engine cutscenes had dialog like the gun store owner and Marvin.Ĭons In the opening CG cutscene there was no dialog audio after the narrator finished until Leon and Claire were driving to the police station when their talking came back.
I'm not hearing anymore screeching or scrambling. I was able to get into the advanced settings and copy my 1.6 into there. Pros I managed to get Final Glide working with PJ64 2.1.0.1. Increasingly I'm seeing reason to do just that, merge all plugins into the same directory. I've been segregating my plugin folders for 1.6 and 2.1 because I didn't want to mix things up or accidentally delete stuff after an uninstall. sourceNext ports of RE2 and RE3 supports newer OS (including 8.1), has 640x480 FMV. This was why Final Glide wasn't showing up in my plugins. Best Version of Resident Evil 2 and 3 (including using Emulators). Second version of the mod, still unfinished but fully playable with more consistent visuals and texts through gameplay. If you don’t have a Voodoo card, make sure you copy the glide3x.dll file from the 'Wrapper' folder into your emulator's folder. RE2: Raccoon City Stories (0.2) Resident Evil 2: Raccoon City Stories Demo.
#Resident evil 2 n64 emulator fmv archive
Then I just read this.ġ.Open archive and copy everything from the 'Plugin' folder into the folder where all your N64 plugins are stored (this is usually the 'Plugin' folder in your emulator's folder, e.g.
I latter would get PJ 2.1, but didn't set it up or forgot how to. Okay, a while back I installed Final Glide to work with PJ 1.6.